Chronotura | Devlog #017
[EN]
Weekly Update:
As I mentioned last week, I made a thought cloud when the player approaches something with which he can interact (for now only buttons), when he gets close enough he can see if that button needs a key card or if he can interact or not with it, it has a few bugs that I couldn't solve because in the middle of the week I got sick, so this week I will be adding the other functionalities to the thought cloud along with some bugs fixeds.
[ES]
Actualización Semanal:
Como lo mencioné la semana pasada, hice una nube de pensamiento cuando el jugador se acerca a algo con lo que puede interactuar (por ahora solo botones), cuando se acerca lo suficiente puede observar si ese botón necesita una llave o si puede o no interactuar con él, tiene unos cuantos bugs que no pude solucionar porque a mitad de semana me enferme, así que esta semana estaré agregando las otras funcionalidades a la nube de pensamiento junto con los bugs arreglados.
Get Chronotura
Chronotura
Chronotura it’s a game about time travel to solve puzzles, but watch out! It gets tricky the more you advance.
Status | In development |
Author | RFuchs |
Genre | Puzzle, Platformer |
Tags | Dark Humor, Difficult, Isometric, Male protagonist, Minimalist, Puzzle-Platformer, Singleplayer, Time Travel, Unity |
Languages | English, Spanish; Latin America |
Accessibility | Subtitles |
More posts
- Chronotura | Devlog #020Feb 06, 2020
- Chronotura | Devlog #019Jan 23, 2020
- Chronotura | Devlog #018Jan 16, 2020
- Chronotura | Devlog #016Nov 12, 2019
- Chronotura | Devlog #015Nov 04, 2019
- Chronotura | Devlog #014Oct 28, 2019
- Chronotura | Devlog #013Oct 21, 2019
- Chronotura | Devlog #012Oct 07, 2019
- Chronotura | Devlog #011Sep 30, 2019
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