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Devlog
Chronotura | Devlog #020
February 06, 2020
by
RFuchs
1
[EN] Update: During these weeks I have been solving some errors and adjusting some existing mechanics in addition to increasing the visual impact of when you travel in time. Now the water level rises...
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Chronotura | Devlog #019
January 23, 2020
by
RFuchs
1
[EN] Weekly Update: This week I dedicated myself to polishing the particles and effects and improving certain existing mechanics. Starting with the wind particles, they didn't exist before, so it was...
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Chronotura | Devlog #018
January 16, 2020
by
RFuchs
1
[EN] Update: It has been a while since the last devlog, but I took some time fixing some background systems so that when adding or improving something it will be easy. It is also the first devlog of t...
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Chronotura | Devlog #017
November 18, 2019
by
RFuchs
1
[EN] Weekly Update: As I mentioned last week, I made a thought cloud when the player approaches something with which he can interact (for now only buttons), when he gets close enough he can see if tha...
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Chronotura | Devlog #016
November 12, 2019
by
RFuchs
1
[EN] Weekly Update: So, last week I was trying to make a new EventSystem to work with my InputSystem , since the Unity EventSystem uses the default InputSystem , but searching through the documentatio...
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Chronotura | Devlog #015
November 04, 2019
by
RFuchs
1
[EN] Weekly Update: Last week I was trying to make my own EventSystem, it is more difficult than I thought, so I went on to do something else, I made the inventory of cards and keys collected. Now eve...
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Chronotura | Devlog #014
October 28, 2019
by
RFuchs
1
[EN] Weekly Update: Another week has passed and I keep moving forward, slowly but surely. This time I added images of the buttons and keys in the keyboard configuration menu, the images were taken fro...
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Chronotura | Devlog #013
October 21, 2019
by
RFuchs
1
[EN] Update: Two weeks have passed since the last progress update, as the progress has been slow and without much to share, I decided not to make a post until having something done, I have been making...
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Chronotura | Devlog #012
October 07, 2019
by
RFuchs
1
[EN] Weekly Update: New save menu, with basic statistics, such as the date and time played. I added new animations for the menus to make them more dynamic, overall I think it looks good. I still have...
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Chronotura | Devlog #011
September 30, 2019
by
RFuchs
1
[EN] Update: It has been two weeks since the last update, sadly it does not mean that I have made much progress (many problems with electricity and internet), but I managed to do something at least, I...
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Chronotura | Devlog #010
September 16, 2019
by
RFuchs
1
[EN] Weekly Update: Last week I started making the new object, it is an electric fence or a tesla coil that forms an electric fence, similar to the one in Crash Bandicoot. I made the model as simple a...
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Chronotura | Devlog #009
September 09, 2019
by
RFuchs
1
[EN] Weekly Update: Another week that passes and another week following the advances in Chronotura, well last week I talked about adding the new animations and other things, I did that and now the Ani...
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Chronotura | Devlog #008
September 02, 2019
by
RFuchs
2
Progress Update: Small update, the last two weeks I have been in finals and I have had little time to develop Chronotura, the good news is that I am already on vacation and I can dedicate myself to de...
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Chronotura | Devlog #007
August 19, 2019
by
RFuchs
1
Weekly Update: Last week I have been working on animations, improving and polishing them little by little since I am not very good at it. New walking animation Old walking animation That is a small co...
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Chronotura | Devlog #006
August 12, 2019
by
RFuchs
1
Weekly Update: My internet connection improved (from 230Kbps to 1.3Mbps :') ) so here is the gif of the previous change. Last week I was free from college and work, so I could concentrate more on thin...
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Chronotura | Devlog #005
August 05, 2019
by
RFuchs
1
Weekly Update: Last week I was doing the script for the system to change the environment when you travel in time, and it was much simpler than I thought, I only change the value of the shader for all...
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Chronotura | Devlog #004
July 29, 2019
by
RFuchs
2
Progress Update: It has been a complicated couple of weeks due to problems with electricity and the internet, but for now I have returned and I have made some progress with the system of changing the...
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Chronotura | Devlog #003
July 08, 2019
by
RFuchs
2
Weekly Update: Another slow week but with progress! I added the death interaction by paradox with the shader that I made for the player, it looked a little empty so I added some particles to give it t...
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Chronotura | Devlog #002
July 01, 2019
by
RFuchs
2
Weekly Update: It has been a rather slow week, but I come with some shaders that were hard to do. First it was the water shader, I managed to get the depth effect I wanted along with a foam effect, bu...
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Chronotura | Devlog #001
June 24, 2019
by
RFuchs
1
Weekly Update: Since I launched the game I started creating shaders, as I had never written shaders before, I looked for a more practical solution, and I found it, Shader Forge. This tool allows me to...
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Chronotura | Devlog #000
June 18, 2019
by
RFuchs
1
Hello! I made a thing, more specifically a video game, I have been working on it for almost a year now (started 2017/05/07) and it’s called Chronotura, it’s about solving puzzle using a watch that...
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