Chronotura | Devlog #010
[EN]
Weekly Update:
Last week I started making the new object, it is an electric fence or a tesla coil that forms an electric fence, similar to the one in Crash Bandicoot.
I made the model as simple as possible with simple UV's
Now, this object cannot be turned off, in the past it works perfectly, in the present it blinks and in the future it's off. The boxes can pass through the electricity beam and stop it.
And of course, if you pass through the beam you die. For this week I will improve the UI and the UX :)
[ES]
Actualización Semanal:
La semana pasada comencé haciendo el nuevo objeto, es una valla eléctrica o una bobina de tesla que forma una valla eléctrica, parecida a la que está en Crash Bandicoot.
Hice el modelo lo más simple posible con simples UV's
Ahora este objeto no podrá ser apagado, en el pasado funciona perfectamente, en el presente parpadea y en el futuro está apagado. Las cajas pueden atravesar el rayo de electricidad y detenerlo.
Y claro, si pasas a través del rayo mueres. Para esta semana ire mejorando la UI (Interfaz de Usuario) y la UX (Experiencia de Usuario) :)
Get Chronotura
Chronotura
Chronotura it’s a game about time travel to solve puzzles, but watch out! It gets tricky the more you advance.
Status | In development |
Author | RFuchs |
Genre | Puzzle, Platformer |
Tags | Dark Humor, Difficult, Isometric, Male protagonist, Minimalist, Puzzle-Platformer, Singleplayer, Time Travel, Unity |
Languages | English, Spanish; Latin America |
Accessibility | Subtitles |
More posts
- Chronotura | Devlog #020Feb 06, 2020
- Chronotura | Devlog #019Jan 23, 2020
- Chronotura | Devlog #018Jan 16, 2020
- Chronotura | Devlog #017Nov 18, 2019
- Chronotura | Devlog #016Nov 12, 2019
- Chronotura | Devlog #015Nov 04, 2019
- Chronotura | Devlog #014Oct 28, 2019
- Chronotura | Devlog #013Oct 21, 2019
- Chronotura | Devlog #012Oct 07, 2019
- Chronotura | Devlog #011Sep 30, 2019
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