Chronotura | Devlog #002
Weekly Update:
It has been a rather slow week, but I come with some shaders that were hard to do. First it was the water shader, I managed to get the depth effect I wanted along with a foam effect, but it had a drawback, the foam effect did not work with the default toon shader.
Showing the depth color
After days I managed to make an effect similar to the default toon sahder adding a better outline and better colors. Taking advantage of the fact that I was retouching the player's shader, I did a dissolve effect to add it when it dies due to some paradox, and also, a silhouette effect when the player is behind a wall, but I plan to improve it.
Player silhouette plus dissolve effect
Next will be adding all this to gameplay :)
Get Chronotura
Chronotura
Chronotura it’s a game about time travel to solve puzzles, but watch out! It gets tricky the more you advance.
Status | In development |
Author | RFuchs |
Genre | Puzzle, Platformer |
Tags | Dark Humor, Difficult, Isometric, Male protagonist, Minimalist, Puzzle-Platformer, Singleplayer, Time Travel, Unity |
Languages | English, Spanish; Latin America |
Accessibility | Subtitles |
More posts
- Chronotura | Devlog #020Feb 06, 2020
- Chronotura | Devlog #019Jan 23, 2020
- Chronotura | Devlog #018Jan 16, 2020
- Chronotura | Devlog #017Nov 18, 2019
- Chronotura | Devlog #016Nov 12, 2019
- Chronotura | Devlog #015Nov 04, 2019
- Chronotura | Devlog #014Oct 28, 2019
- Chronotura | Devlog #013Oct 21, 2019
- Chronotura | Devlog #012Oct 07, 2019
- Chronotura | Devlog #011Sep 30, 2019
Leave a comment
Log in with itch.io to leave a comment.