Chronotura | Devlog #002


Weekly Update:

It has been a rather slow week, but I come with some shaders that were hard to do. First it was the water shader, I managed to get the depth effect I wanted along with a foam effect, but it had a drawback, the foam effect did not work with the default toon shader.


Showing the depth color

After days I managed to make an effect similar to the default toon sahder adding a better outline and better colors. Taking advantage of the fact that I was retouching the player's shader, I did a dissolve effect to add it when it dies due to some paradox, and also, a silhouette effect when the player is behind a wall, but I plan to improve it.


Player silhouette plus dissolve effect

Next will be adding all this to gameplay :)

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