Chronotura | Devlog #001
Chronotura » Devlog
Weekly Update:
Since I launched the game I started creating shaders, as I had never written shaders before, I looked for a more practical solution, and I found it, Shader Forge. This tool allows me to create Shaders in a visual way very easily and it have a wide documentation.
And so began my adventure in the world of shaders, first I wanted to make walls and floors change from one texture to another when you traveled in time, in a gradual and random way. I struggled to achieve it but in the end I did it, this is the result:
Left: new material with new shader | Right: default material
The next thing is to make water :)
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Chronotura
Chronotura it’s a game about time travel to solve puzzles, but watch out! It gets tricky the more you advance.
Status | In development |
Author | RFuchs |
Genre | Puzzle, Platformer |
Tags | Dark Humor, Difficult, Isometric, Male protagonist, Minimalist, Puzzle-Platformer, Singleplayer, Time Travel, Unity |
Languages | English, Spanish; Latin America |
Accessibility | Subtitles |
More posts
- Chronotura | Devlog #020Feb 06, 2020
- Chronotura | Devlog #019Jan 23, 2020
- Chronotura | Devlog #018Jan 16, 2020
- Chronotura | Devlog #017Nov 18, 2019
- Chronotura | Devlog #016Nov 12, 2019
- Chronotura | Devlog #015Nov 04, 2019
- Chronotura | Devlog #014Oct 28, 2019
- Chronotura | Devlog #013Oct 21, 2019
- Chronotura | Devlog #012Oct 07, 2019
- Chronotura | Devlog #011Sep 30, 2019
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